Current Project
ATB System Project
Recreating the iconic Active Time Battle (ATB) system from Final Fantasy XIII. The goal is to build a robust, modular asset for the Unity3D platform that captures the fast-paced, tactical flow of modern JRPGs.
- Custom Time-based Bars
- Logic for Command Queuing
- Unity C# Implementation
Past Projects
Smart Block
An endless runner where gravity is your enemy. Features hand-crafted music and intense physics-based obstacles.
STEM Project
A college classroom simulation showcasing change over time through student interactions and helpful peer tips.
Source FilesLucifer's Revenge
High school senior project. Managed UI, enemy logic, and state transitions for a top-down action game.
Creative Projects
View my open-source code and experimental Unity builds.
A+ Cert Notepad
My study resources and notes for the Google IT/CompTIA A+ track.